Energy systems 2.0
Until this week, I had no idea that the World Wide Web that I am accustomed to is called “Web 2.0”, a second wave in the development of our most important medium for communication. Web 2.0 can be thought of as inspiring a shift in the role of the user, from receiver to creator, allowing participants to become “core developers”). The Web became a two-way street, constantly changing at the hands of the public (for a detailed description of Web 2.0 and its development, click here). As hard as it is to imagine the Web without its interactivity, Web 2.0 only came about in reaction to the dot-com bust, when the unidirectional Web 1.0 was in a crisis. The response, a rethinking and reworking of the existing system, introduced the world to many of the most successful applications and websites in use today, from MySpace to YouTube to Facebook.
In a similar sense, we are currently in an energy crisis, yet continuing to rely on old, out-of-date systems of provision that are no longer viable, economically or ecologically. Energy is distributed from power plants to consumers in a top-down fashion that leaves all the control in the hands of large corporations. Additionally, power stations produce massive amounts of waste and CO2 emissions, illuminating the need for a radical transformation in the way that energy is produced and distributed. What must occur, to follow the above analogy, is a shift to Energy 2.0.
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Is Nathan Drake the best video game character of this console generation? I think he must be. Part Lara Croft and part Han Solo, the star of the Uncharted series for Playstion 3 brims over with goofy, roguish charm and is just the right amount of both badass and smarty-pants. Voice-acted to perfection by Nolan North (who you might remember from every other game in the world), Drake never grows tiresome, holding players’ interests from opening cut-scene to the make-you-want-to-smile/cry final lines of Uncharted 2: Among Thieves. Add in the equally alluring and well-acted characters of Elena, Chloe, and Sully combined with action and graphics worthy of a mega-budget movie, and you get one of the best games of the year.
I know that people who make environmentally-friendly inventions have the best intentions at heart, but sometimes they take it a bit too far and come up with things that are, well, weird. Just in time for the creepiest holiday of the year, 
As winter approaches and as America gently heaves itself out of economic implosion, the mainstay of our country’s ingenuity, the automobile, has finally reached the breaking point of “do or do not”.
Many of us are so used to using social networking sites daily that we forget that there is a big world out there. I admit, I have also become accustomed to living life at 140 characters or less. The allure of being able to network in my underwear has become all too tempting. Finally, having enough of staring at status updates about someone’s lunch, I put some pants on and attended the Tech/Social Media conference
Video games allow us to simulate amazing feats and experience what it’s like to possess superhuman abilities, or to put it another way – to act like superheroes. Even games like
A great opportunity crossed my path when Jamie Trahan from the 
Yarr, mateys! It be Talk like a pirate day, in case ye not be knowin’. To give ye some fun on this day o’ international piracy, LucasArts and Telltale Games be offerin’ up the first episode in their new restart of Tales of Monkey Island.
I can’t think of another game that combines the utterly familiar with the intricately unique as well as 





















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