Player’s Club: de Blob review and Little Big Planet preview

de Blob

Released Sept. 22

Nintendo Wii

Developed by Blue Tongue

Published by THQ

The Wii’s got a bad rep among gamers — one that’s not entirely unfounded. Personally, I don’t care that the system isn’t as technically powerful as the XBOX 360 or PlayStation 3. Games such as Super Mario Galaxy, Metroid Prime 3, and Zack & Wiki prove that greatness doesn’t depend upon state-of-the-art graphics or processing power. There aren’t nearly enough of those games, though. Most publishers treat the Wii as a dumping ground for underdeveloped, outdated embarrassments. Unfortunately, the sales figures tend to back up the decision to shortchange development, as quality non-Nintendo titles on the Wii rarely sell any better than the trash. It’s a genuine problem, and there’s no easy solution in sight.

Thankfully, the poor performances of most quality third party titles didn’t prevent THQ from putting some effort into the novel 3-D platformer de Blob. De Blob isn’t just one of the year’s best Wii games, but one of the better video games I’ve played on any system in 2008. From the inventive concept — a paint-filled blob helps a ragtag band of underground revolutionaries liberate Chroma City from an occupying force of color-hating black-and-white fascists — to the charming presentation and character design, de Blob offers a heavily detailed, thoroughly satisfying experience.