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Player’s Club: LittleBigPlanet and Viva Piñata: Trouble in Paradise reviewed

Wednesday, October 29th, 2008

LittleBigPlanet
Released Oct. 27
PlayStation 3
Developed by Media Molecule
Published by Sony Computer Entertainment

Earlier this month, I wrote down some thoughts after poking around in LittleBigPlanet’s online beta testing period. Newsflash: I liked it, a lot. The beta revealed how far the game’s potential reached, as user-created levels both fantastic and mundane continually sprouted up. It didn’t give a good impression of the single-player mode, though, as only the first few tutorial stages were available. Well, after months of hype, and a last-minute one-week delay, the game has finally arrived, along with the 50 or so levels designed by the developer. They didn’t change my mind about the game one iota. Although fundamentally an old-school 2-D platformer, LittleBigPlanet transcends its limited run-jump-and-grab game play via a comprehensive suite of editing tools and an irrepressibly adorable design aesthetic. It may not be the best game of 2008, but it’s hard to think there’ll be one memorable and important than LittleBigPlanet. (more…)

Player’s Club: de Blob review and Little Big Planet preview

Tuesday, October 7th, 2008

de Blob
Released Sept. 22
Nintendo Wii
Developed by Blue Tongue
Published by THQ

The Wii’s got a bad rep among gamers — one that’s not entirely unfounded. Personally, I don’t care that the system isn’t as technically powerful as the XBOX 360 or PlayStation 3. Games such as Super Mario Galaxy, Metroid Prime 3, and Zack & Wiki prove that greatness doesn’t depend upon state-of-the-art graphics or processing power. There aren’t nearly enough of those games, though. Most publishers treat the Wii as a dumping ground for underdeveloped, outdated embarrassments. Unfortunately, the sales figures tend to back up the decision to shortchange development, as quality non-Nintendo titles on the Wii rarely sell any better than the trash. It’s a genuine problem, and there’s no easy solution in sight.

Thankfully, the poor performances of most quality third party titles didn’t prevent THQ from putting some effort into the novel 3-D platformer de Blob. De Blob isn’t just one of the year’s best Wii games, but one of the better video games I’ve played on any system in 2008. From the inventive concept — a paint-filled blob helps a ragtag band of underground revolutionaries liberate Chroma City from an occupying force of color-hating black-and-white fascists — to the charming presentation and character design, de Blob offers a heavily detailed, thoroughly satisfying experience. (more…)